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Simple arcade car Physics

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Hello, I am trying to make a simple, arcade-ish racing game. I wrote a script for the car using wheel colliders. The whole thing works fine, however I cannot get the desired behaviour. First problem is that the wheels are spinning too much on acceleration. So, I increased the forward friction stiffness. The result is not that bad. The second problem is the sideways slip. I want to have almost no slip. If I increase the sideways stiffness a lot, the car is impossible to drive because it oversteers when you turn, and therefore loose control. If I don't, the car slips too much, especially when high motor torque is applied. I want to be able to have high motor torque, and almost no sideways slip on hard turns. What I am after is a car to behave somewhat like "Smashy Road: Wanted". Another good example would be this video: https://www.youtube.com/watch?v=41JLyWN4pfk&index=36&list=PL-53SQoWujdjGn0vTu5y6B0iCXuN2_P_g Any tips on how to achieve this arcade driving style? Thanks

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