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How to make my rotating sphere sticky?

Hi, I have a cube and a sphere both made of Rubber and both have a rigidbody. Here are the cube's parameters that I've changed from default: - Freeze position on Z - Freeze Rotation on every axis Here...

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Slip in built

When i debug the game on edit mode, i can see as i set the main camera. But after i built, the image slips. But i want to get the image as i set. How can i get rid of those slips. ![alt text][1] [1]:...

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wheels without a slip

I would like my vehicle does not slip. I found many topics on setting the slip function but I still don't understand how to rid the slip completely from my wheels.

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How to have player “slide” on pipes and rails?

Hello , i need to create a skid or slips effect. I want create the skid or slips effect as in sunset overdrive :...

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How to make Physics2D more "stable"

Hello, I'm currently developing a simple tower game where you have to stack different 2D sprites(rigibody2D) on top of each other and prevent them from collapsing. It works pretty well though I have...

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Simple arcade car Physics

Hello, I am trying to make a simple, arcade-ish racing game. I wrote a script for the car using wheel colliders. The whole thing works fine, however I cannot get the desired behaviour. First problem is...

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Wheel Collider - Create No Slip?

Having a bit of trouble wrapping my head around the forward friction settings and how to configure them to my liking. What I am trying to do is create a state where there is no slip at the wheels...

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Adjusting tire smoke particle emitter based on wheel slip

Hello ! I have made a car using WheelCollider's and added a particle emitter for tire smoke on each wheel. Problem is, the emitters are constantly emitting a constant amount of smoke. I would like them...

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2D Platformer, Icy material?

Hi, Bare with me, I am still completely new to Unity. I have a simple 2D platformer that is coming along decently and I want the final level to be set in a Ice World. The premise would be that the...

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