Quantcast
Viewing latest article 13
Browse Latest Browse All 49

How to make Physics2D more "stable"

Hello, I'm currently developing a simple tower game where you have to stack different 2D sprites(rigibody2D) on top of each other and prevent them from collapsing. It works pretty well though I have one basic problem: Once I stack different sprites on top of each other (in the game) they start to awfully wiggle and then slip away (as seen on the picture below). I tried to solve it with a high friction 2D material, but it didn't help. The collision detection is set to "continous" since I'm dragging the objects with my mouse. Does anyone have a good idea how to prevent the objects from slipping away too easily? Thanks for any help!!

Viewing latest article 13
Browse Latest Browse All 49

Trending Articles