Hello, I'm currently developing a simple tower game where you have to stack different 2D sprites(rigibody2D) on top of each other and prevent them from collapsing. It works pretty well though I have one basic problem:
Once I stack different sprites on top of each other (in the game) they start to awfully wiggle and then slip away (as seen on the picture below). I tried to solve it with a high friction 2D material, but it didn't help. The collision detection is set to "continous" since I'm dragging the objects with my mouse.
Does anyone have a good idea how to prevent the objects from slipping away too easily?
Thanks for any help!!
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