What is the Unit of "Slip" in the Wheel Collider?
Hey, all,I need to use Wheel Colliders, and I need to detect for Slip. This is pretty easy with the slip property, but does anyone know what the unit of the returned value is? Even better, does anyone...
View Articleenabling trail renderer
I am putting skidmarks in my game with a trail renderer that activates when the tire slips. I have this so far:// Define the variables used in the script, the Corresponding collider is the wheel...
View ArticleDecreasing wheel friction with velocity
I want to have my car wheels to have less sideways friction at higher speeds, how do i do this? this is the code i have so far... but it doesn't work.var slip = 0.022 - (rigidbody.velocity.magnitude /...
View ArticleSomething on a moving platform
Hey! I know the question is already asked here , but the answer is not clear I want to make my rigidbody objects moving with the platforms ? How can I do that , i've tried checking use Kinematic on the...
View ArticleRigidbody on a platform
Hey! I know the question is already asked here , but the answer is not clear I want to make my rigidbody objects moving with the platforms ? How can I do that , i've tried checking use Kinematic on the...
View Articleslippery surfaces
my problem is probably a simple one when you think about it really, i have a wheel with weight on top of it and is controlled by velocity. however when i hit a slope the objects tyre seems to slip a...
View ArticleKilling Orthogonal Velocity or Slip of a Rigidbody
Hi, I am trying to implement 2D (top down view) car physics. The basic setup is like this: 2 wheels attached by hinge joint to the body of the Car. On key Press a force is applied to the wheels which...
View ArticleCar CG and WheelHit.forwardSlip questions
Hello all, here goes my first post. I'm messing around with wheel colliders and Cars, and have two questions: **1st:** I draw a cube (dark blue) in the Car CG position (it has two box colliders) and it...
View ArticleHow to make my rotating sphere sticky?
Hi, I have a cube and a sphere both made of Rubber and both have a rigidbody. Here are the cube's parameters that I've changed from default: - Freeze position on Z - Freeze Rotation on every axis Here...
View ArticleSlip in built
When i debug the game on edit mode, i can see as i set the main camera. But after i built, the image slips. But i want to get the image as i set. How can i get rid of those slips. ![alt text][1] [1]:...
View Articlewheels without a slip
I would like my vehicle does not slip. I found many topics on setting the slip function but I still don't understand how to rid the slip completely from my wheels.
View ArticleHow to have player “slide” on pipes and rails?
Hello , i need to create a skid or slips effect. I want create the skid or slips effect as in sunset overdrive :...
View ArticleHow to make Physics2D more "stable"
Hello, I'm currently developing a simple tower game where you have to stack different 2D sprites(rigibody2D) on top of each other and prevent them from collapsing. It works pretty well though I have...
View ArticleSimple arcade car Physics
Hello, I am trying to make a simple, arcade-ish racing game. I wrote a script for the car using wheel colliders. The whole thing works fine, however I cannot get the desired behaviour. First problem is...
View ArticleWheel Collider - Create No Slip?
Having a bit of trouble wrapping my head around the forward friction settings and how to configure them to my liking. What I am trying to do is create a state where there is no slip at the wheels...
View ArticleAdjusting tire smoke particle emitter based on wheel slip
Hello ! I have made a car using WheelCollider's and added a particle emitter for tire smoke on each wheel. Problem is, the emitters are constantly emitting a constant amount of smoke. I would like them...
View Article2D Platformer, Icy material?
Hi, Bare with me, I am still completely new to Unity. I have a simple 2D platformer that is coming along decently and I want the final level to be set in a Ice World. The premise would be that the...
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