Hello all, here goes my first post.
I'm messing around with wheel colliders and Cars, and have two questions:
**1st:** I draw a cube (dark blue) in the Car CG position (it has two box colliders) and it looks like the CG is outside the car boundaries:
![alt text][1]
I use the following code:
`cgCubeRear.position = rigidbody.centerOfMass;`
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**2nd:** Using the WheelHit.forwardSlip the max value I can get for any wheel is 0.4 as seen in the image. Is the forward slip controlled by what? The only correlation I can see is that the WheelColliders have a 0.4 radius:
![alt text][2]
Thanks in advance!
[1]: http://img832.imageshack.us/img832/7600/80055140.png
[2]: http://img195.imageshack.us/img195/3227/cg2e.png
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