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Car CG and WheelHit.forwardSlip questions

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Hello all, here goes my first post. I'm messing around with wheel colliders and Cars, and have two questions: **1st:** I draw a cube (dark blue) in the Car CG position (it has two box colliders) and it looks like the CG is outside the car boundaries: ![alt text][1] I use the following code: `cgCubeRear.position = rigidbody.centerOfMass;` ---------- **2nd:** Using the WheelHit.forwardSlip the max value I can get for any wheel is 0.4 as seen in the image. Is the forward slip controlled by what? The only correlation I can see is that the WheelColliders have a 0.4 radius: ![alt text][2] Thanks in advance! [1]: http://img832.imageshack.us/img832/7600/80055140.png [2]: http://img195.imageshack.us/img195/3227/cg2e.png

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