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How to make my rotating sphere sticky?

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Hi, I have a cube and a sphere both made of Rubber and both have a rigidbody. Here are the cube's parameters that I've changed from default: - Freeze position on Z - Freeze Rotation on every axis Here are the sphere's parameters that I've changed from default : - Does not use gravity - Is kinematic I place my cube centered above my sphere and I let the cube fall on the sphere. If I apply no rotation, the cube will stay balanced on the sphere and will not move. But what I want to do for my game is I want the sphere to rotate on itself so that the cube can't stand on it. To do this, I uses a script that changes the rotation of the sphere on each frame : public int rotationAnglePerSecond = -30; // Update is called once per frame void Update () { transform.Rotate(0, 0, Time.deltaTime*rotationAnglePerSecond); } With this script, you'll find out that the sphere turns slowly and pushes the cube next to it like it should. But my problem comes when I increase the rotation speed. Instead of making the cube fall more quickly, the cube just slips on the sphere and takes a long time before falling off (try with -180 instead of -30). I don't understand why my rotating sphere affects less the cube when it's rotation speed is increased. They are both made of rubber, shouldn't they stick together instead of slipping?

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